Balan wonderworld demo ps46/1/2023 However, Balan really doesn’t have the personality of those characters and games and it is far less robust and put together than them as well. Offering a bunch of different costumes to keep kids’ attention and a bright color palette it will surely capture their attention and I am sure for some children this will be their Mario or Sonic. So, with that lack of difficulty, you would assume the game is made for children and that seems to be the most likely audience. It definitely feels like it is trying to target the fans of classic platformers like Sonic and Nights, but the game is far too easy for adults (not counting those who require accessibility options), with bosses dying in two or three hits. Looking at my full experience with the demo, I came away asking who is this game really for. It’s clear this wasn’t able to be translated into the gameplay and from the demo Balan seems to suffer because of it. What makes this even stranger is that Balan has some gorgeous cutscenes with some great animation that really helps bring the world and character out of its shell. As my character is moving and the land rises as I walk, I became sicker and sicker by the motion sickness induced by this effect that I had to take each level slowly to avoid wanting to turn to my bin and let my lunch out. The world will rise as you walk forward as if each platform is sat on top of balloons in the air, bobbing up and down, which creates a distorted effect that I found worse than some experiences in VR. There is also a horrible warping effect that made me feel motion sick whenever I played. The gameplay environments don’t look particularly modern and have a dated, classic 3D platformer look, which some might go for, but I particularly did not find pleasant to look at. Balan also has the issue of looking like a late-era PS3 game.
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